Process
The thinking behind the work — hand sketches, physical models, light studies, and the tools that make it possible.
- AutoCAD
- Autodesk Revit
- SketchUp
- Twinmotion
- Unreal Engine
- Blender
- Adobe Photoshop
- Adobe Illustrator
- Figma
- Sora AI
- Microsoft Copilot
- Swift / SwiftUI
- JavaScript
- Git
- HTML / CSS
- Xcode
- Hand Drafting
- Physical Modelling
- Light Studies
- PRD Development
- Agile Workflows
Optical Glass House
½-inch scale model exploration of Hiroshi Nakamura's Optical Glass House. Studying how space, form, and light interact to shape atmosphere. White walls intentional — to observe light and shadow without material interference.
Light & Material Exploration
Twinmotion used to explore how material choices and lighting direction shift the mood and atmosphere of a space. Warm vs. cool, direct vs. diffuse, bare concrete vs. timber — testing spatial emotion.
Figure Drawing Studies
Hand sketching explorations and studies — figure drawing characteristics, furniture sketches, spatial relationships. The foundation of communication before the computer.
Spatial Storytelling with AI
Using Sora and Copilot to bring architectural renders to life — adding human figures, vegetation, atmospheric warmth — without altering client-approved spatial arrangements. AI as collaborator, not replacement.
The hand before the machine.
Every digital model begins as marks on paper. Hand drawing forces decisions — you cannot undo a line in the same way. That friction is productive. It slows thinking down to the speed of understanding.
Precision drafting trains the eye to read space accurately. A floor plan drawn by hand communicates differently than one rendered in Revit — it shows process, not just outcome.
The discipline of line weight is the discipline of hierarchy. What matters most gets drawn heaviest.
A curated set of photographs exploring texture and composition — understanding how they contribute to visual balance and spatial storytelling. Architecture observed, not designed.